I'm not sure. Another way to think about it: how _little_ time is someone able to spend on something where you will still be interested in reading it? If someone tells their unattended LLM agent to create a blog, write whatever content will maximize banner ad revenue, and then share each post on Hacker News, would you read it? What if the content is actually interesting in your opinion?
For me, the amount of time could be very minimal. A person can splash some paint on a canvas, tape a banana to a wall, press a shutter, or write 14 syllables and if it's well considered then that can be enough. Time spent just doesn't play into it for me, unless that's actually part of the point.
> If someone tells their unattended LLM agent to create a blog, write whatever content will maximize banner ad revenue, and then share each post on Hacker News, would you read it? What if the content is actually interesting in your opinion?
Yes, I think if one of that content had a headline that interested me I would definitely click on it, because that's already happened!
I agree, but I feel like pointing out that any game that was distributed without DRM or that was successfully 'cracked' by pirates can also be found on archive and therefore might be carried over to future generations. Physical media isn't the only way.
The real risk, IMO, is live service games that don't function at all without the server being online. There are games where fans have reverse-engineered and made their own server, but there are definitely ones that will slip through the cracks and be forgotten too.
There are three categories of live service games for which fans have reverse engineered a server:
1) The server doesn’t do much other than connect the players, and most of the logic is either client-side or trivial.
2) The server contains a fair bit of game content (such as drop and spawn rates, maybe even NPC dialogue) and the community has done extensive packet captures while the server was online.
3) The server binaries were leaked at some point, and everyone agrees to keep it a secret and pretend they’re doing a clean-room reimplementation from packet captures. They are, but against the leaked server, not the production server.
Having worked on a few of these projects, you’d be surprised at how many of the successful ones are actually #3.
This is problematic because we can’t rely on data breaches for game preservation.
I agree that live service are the main threat, but even so you should not have to rely on pirated software to keep using something you paid for. Also not all game ends up being cracked
> This repository is currently in its early setup phase.
> At the moment, the repository mainly contains project scaffolding, policy files, and the initial project direction. Firmware sources, board support, build instructions, and flashing guidance are still being prepared.
> That means zgm is early, but it is intentionally early in public. The goal is not to wait until everything is finished before opening the door. The goal is to make the long-term direction visible and let the project grow into a useful open firmware platform in the open.
> That means zgm is early, but it is intentionally early in public.
"Intentionally early" is one of those phrases that means they vibed this README out in an hour with AI, and now hope that they can create firmware for it in the next 6 months.
Surveillance pricing defenders claim that surveillance pricing is better because it works both ways--it might offer a higher price to someone who is desperate, but someone who is likely not that motivated might get a sweet deal. I highly doubt that. A highly-advertised, transparent discount or sale is how you sell to someone who is not that motivated. Surveillance pricing is how you (secretly) extract as much money as possible from the desperate.
And they're subsidized by the revenue made by everyone else. A thousands of coupons start rolling in and meaningfully affecting revenue either the coupons go away or the MSRP increases. It's the exact same pig just slightly different lipstick.
It doesn't really seem the same. In coupon hunting, I might not want to spend time finding a coupon and decide to pay full price. That's my choice.
In surveillance pricing, I wouldn't get that choice, I'd just get a custom-to-me price. I'd have no idea how the company decided to charge me more or less than they charged my friend. And no idea how to change the price I'm offered, so it would be terrible if the algorithm decided to charge me +15% for everything.
>In surveillance pricing, I wouldn't get that choice, I'd just get a custom-to-me price. I'd have no idea how the company decided to charge me more or less than they charged my friend. And no idea how to change the price I'm offered, so it would be terrible if the algorithm decided to charge me +15% for everything.
What's the difference between this and the company charging an absurdly high base price, then your discount is "customized" to you? That's basically how universities work with various scholarship and financial aid schemes working as discounts.
I think I'm more OK with it if the price segmentation happens based on the amount of effort the consumer is willing to put in. I'm much less OK with it if price segmentation happens based on demographics, especially immutable ones.
What you are saying is that the amount of money people save getting discounts is made up by increases to the retail price for everyone else, and that this is equal to the extra money that individually priced people would pay or receive or discounts, so its a wash?
This assumes that the business would raise prices to make more money from people who they think can pay it and give that back to others as a discount.
>This assumes that the business would raise prices to make more money from people who they think can pay it and give that back to others as a discount.
2. Do you have evidence that the we are operating under standard economics when massive personalized data collection is being used in conjunction with AI to individualize pricing per consumer instead of per market segment?
Is it just a matter of the 'turbo' button then? Surveillance pricing could be reframed to be entirely discount based. A banana shall be $10k/unit and then it is discounted either $9999 or $9998 depending on who you are? It seems fairly equivalent. I don't like it either because I don't want the vendor to extract almost all the surplus from the relationship but I suppose I could get that by just settling for fewer things and only buying where the price does not capture surplus.
As long as the company must clearly show the base original price I would be more amenable to it.
But personally I think goods should have one singular price for everybody. They can set their out the door price however they want, but anybody else should also be able to buy it at that price at the same time.
I have found that input latency is a LOT more acceptable with a controller than it is with a mouse.
Playing a cinematic game with a controller (especially with auto-aim) at 30FPS with vsync is fine. Playing a first person shooter with a mouse, or a game where you control your camera with a mouse, at 30FPS with vsync feels very bad.
That's my theory on why the priorities are different, at least.
I have a 4K 43" TCL (model number 43S423) which has been working for 7 years. Unfortunately that doesn't disprove your claim because that would require over 10 years of service.
I believe it was rhetorical. They were trying to illustrate that we've automated tasks that people might find to be fulfilling (drawing, writing) but are still a long way off from affordably automating drudgery.
> or that people have almost completely lost the ability to consider making art
They haven't lost it, no, but there's a lot of financial incentive to stop paying people to do it.
I was appalled when renewing my car this year that I now need a Texas by Texas account (https://www.texas.gov/texas-by-texas/), which wants... a social security number because why?!?!
> which wants... a social security number because why?
Because of federal child support legislation. If you are $2500 (or more) in arrears, your passport gets cancelled. Most states will also suspend/revoke your professional licenses and possibly driving license when you cross that state's threshold.
> In 1996, Congress passed and President Bill Clinton signed the Personal Responsibility and Work Opportunity Act (42 U.S.C. § 666), which required that states adopt UIFSA by January 1, 1998 or face loss of federal funding for child support enforcement. Every U.S. state has adopted either the 1996 or a later version of UIFSA.
When I worked for my state's motor vehicle bureau, one of the verification apis that the driving license/ID folks got to use was a verification of citizenship/lawful residence service. Which used SSNs.
I gave this feature a try and it didn't work for me. I was curious to see if it was effective, so I asked my wife to drive and I tried to read in the iOS "Books" app with the dots on. I think within 5 or 10 minutes I was feeling pretty sick, and stayed that way for the rest of the drive. Hopefully others have better results. I'll have to stick with audiobooks when in motion.
With me, it's useless if I try to actually read something. But there are times where I just want to check my phone for 5 seconds, and that was enough to make me feel sick for the next hour. The dots help me with those quick checks.
They're also good when I'm on a bus/boat/train. I used to get sick quickly when riding any of those, but now I'm fine even with long periods. Cars are just more intense to me for some reason.